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SunlightMedal1


CURRENTLY PREPARED SPELLS

Domains - Strength, Luck

LEVEL 0 - Virtue x3, Resistance x3

LEVEL 1 - Remove Fear, Divine Favour x2, Bless, Shield of Faith, Divine Favour (Entropic Shield)

LEVEL 2 - Cat's Grace, Endurance, Aid, Extrended Bless, Extended Shield of Faith (Aid)

LEVEL 3 - Curse x2, Prayer, Extend Endurance (Protection from Energy)

LEVEL 4 - Air Walk, Divine Power, Greater Magic Weapon, Spell Immunity (Divine Power)

LEVEL 5 - Slay Living, True Seeing, Wall of Stone (Righteous Might)




6

Resistance *3

+1 to all saves

Virtue *3

+1 HP

6

Bless

+1 Morale Attack, +1 Morale vs. Fear

Divine Favour

+3 Luck attack, +3 Luck Damage

Shield of Faith

+2 Deflection AC

Remove fear

+4 Morale vs. Fear

Entropic Shield

20% miss chance for ranged attacks

Burning Hands

5d4



5

Aid

d8+9 HP, +1 Morale Attack

Align Weapon

Good Aligned Weapon

Bears Endurance

+4 Enhancement Constitution

Cats Grace

+4 Enhancement Dexterity

Owls Wisdom

+4 Enhancement Wisdom

Spiritual Weapon

Base Attack + Wisdom to hit, d8 +3 damage


4

Prayer

+1 to allies rolls, -1 to enemies 40ft

Curse *2

Touch attack to Curse

Protection From Energy

Absorbs 108 points of certain energy

Resist Energy Fire

Absorbs 20 points of Fire Energy


3

Death Ward

Immune to Death Spells, magical death effects, energy drain, any negative energy

Inflict Critical Wounds

4d8+9 damage on touch, Will Save half

Magic Weapon Greater

+2 Enhancement attack, +2 Enhancement Damage

Divine Power

+6 Enhancement Strength, +9 hp, Base attack to 9


2

Righteous Might

Size Changes to large, +8 Size Strength, +4 Size Constitution, DR5/Evil, +4 Natural Armour AC

Slay Living

Touch Fort Save or Die, 3d6+9 damage on Save

Fire Shield

d6+9 damage on hit, if Chill Shield half damage from Fire spells, if Warm Shield half damage from Cold spells,



What that means for A buffed Siegfried

+8 Con = +4[Enhancement] +4[Size]

+4 Dex = +4[Enhancement]

+2 Wis = +2[Enhancement] {+4 vs. Fear}

+14 Str = +6[Enhancement]+8 [Size]

+6 Fortitude =+1[Resistance]+4 [ImprovedConstitution]+1[Prayer]

+4 Reflex =+1[Resistance]+ 2[Improved Dexterity] +1[Prayer]

+3 Will = +1[Resistance]+ 1[Improved Wisdom] +1[Prayer]

+6 AC = +4[Natural Armour] +2 [Deflection] +1[Improved Dex] - 1[Size]

d8+55 HP 

+16 Attack=-1[Size]+2[Enhancement]+1[Prayer]+1[Morale]+3[Luck]+7[Improved Strength]+3[New Base Attack]

+13 Damage= +2[Enhancement]+1[Prayer]+3[Luck]+7[Improved Strength]

20% miss chance for ranged attacks

Good Aligned Weapon

Absorbs 108 points of certain energy

Immune to Death Spells, magical death effects, energy drain, any negative energy

d6+9 damage on hit, if Chill Shield half damage from Fire spells, if Warm Shield half damage from Cold spells,

DR 5/Evil


Spells Left

Spiritual Weapon

Base Attack + Wisdom to hit, d8 +3 damage

Curse *2

Touch attack to Curse

Resist Energy Fire

Absorbs 20 points of Fire Energy

Inflict Critical Wounds

4d8+9 damage on touch, Will Save half

Slay Living

Touch Fort Save or Die, 3d6+9 damage on Save

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